Archive for February, 2008

Random Update #3

Monday, February 11th, 2008

I haven’t done much of anything for ages so I decided to write on this thing.

Things that are happening are, I’m about to start uni (which might be scary, I’ll figure that out next week when I start), the domain name needs renewing (I really should do that now…), I haven’t done basically anything I was going to do these holidays, And I realised that I haven’t read Alice in Wonderland or Winnie the Pooh (a long with various other books that everyone seems to know but not all that many people seem to have actually read), so I might go and get them out of the library while I still might have some free time for reading.

Also recently I started using the Irrlicht engine for 3D stuffs, and i’s pretty cool. Mainly because I managed to get it working easily, CrystalSpace, DarkGDK, etc, liked refusing to work. As in CrystalSpace didn’t like installing properly or didn’t want to be linked to, and DarkGDK was complaining that it wanted the August edition of the DirectX SDK…. I had the January and November ones, and I couldn’t be stuffed downloading the August one just to use an SDK I’d probably move away from anyway. And I also had problems coding directly to DirectX and OpenG (I give up easily when example code doesn’t work)
Anyway, Irrlicht is a cool engine. I got it working within 5 minutes (when I knew nothing about the Visual C++ IDE I was using), and within another 10 or so minutes I’d made my own 3D program of a character standing on a terrain by using bits from the tutorials. It was very nice and easy-like, and I might even make something with it if I’m not too lazy.