Archive for the ‘Programming’ Category

ClanLib

Monday, June 9th, 2008

A couple days ago, I downloaded ClanLib, a 2D graphics library. It also has support for networking, sound, etc.

Although it did take a little bit of effort to get working,from what I’ve seen so far it is a very good library, and I have already made a simple test game with it. I am thinking of expanding this game with a network mode, etc, although I am not sure if I will release it at all. Although I will have to leave it for a while, since I am in the middle of my exam period. After exams and I have completed my test game, I have plans for other games that I would like to make using the ClanLib SDK, some of which I have wanted to make for a while but didn’t have something I would want to make them with. Although I would like to get a few people I know together to make a dev team, and make one of them. If I actually get it done, I think it will be very good.

Anyway, that’s enough about ClanLib for now, although you could go to www.clanlib.org and have a look at it if you want.

Random Update #3

Monday, February 11th, 2008

I haven’t done much of anything for ages so I decided to write on this thing.

Things that are happening are, I’m about to start uni (which might be scary, I’ll figure that out next week when I start), the domain name needs renewing (I really should do that now…), I haven’t done basically anything I was going to do these holidays, And I realised that I haven’t read Alice in Wonderland or Winnie the Pooh (a long with various other books that everyone seems to know but not all that many people seem to have actually read), so I might go and get them out of the library while I still might have some free time for reading.

Also recently I started using the Irrlicht engine for 3D stuffs, and i’s pretty cool. Mainly because I managed to get it working easily, CrystalSpace, DarkGDK, etc, liked refusing to work. As in CrystalSpace didn’t like installing properly or didn’t want to be linked to, and DarkGDK was complaining that it wanted the August edition of the DirectX SDK…. I had the January and November ones, and I couldn’t be stuffed downloading the August one just to use an SDK I’d probably move away from anyway. And I also had problems coding directly to DirectX and OpenG (I give up easily when example code doesn’t work)
Anyway, Irrlicht is a cool engine. I got it working within 5 minutes (when I knew nothing about the Visual C++ IDE I was using), and within another 10 or so minutes I’d made my own 3D program of a character standing on a terrain by using bits from the tutorials. It was very nice and easy-like, and I might even make something with it if I’m not too lazy.

Random Update #2

Wednesday, November 14th, 2007

Well, I thought I might update this again. I’m about halfway through exams, and have a party to go to around now (isn’t going to help my marks…), I have received my PICAXE, although I haven’t got it talking to the computer yet since I got a usb cable not a serial cable and the driver that is meant to trick the software into thinking that it is connected to the serial port not the usb port isn’t working properly. I’ll fix it up once exams are over, because I won’t have time until then.

There’s other stuff, but I won’t bother posting it on the internet.

Random Update #1

Saturday, October 6th, 2007

Well, it’s a couple weeks into college again, and exams are approaching quite quickly so I’m going to start studying more and playing games, watching anime, and programming less.

Also I ordered in a PICAXE from the uk, since it was cheaper to do it that way then buy it here in Australia. When it comes it will be great. I have a few ideas for it, but wont know for sure until I’ve had it for a while.

Also I think I should say that I have done a few strips (or whatever you call each ‘episode’ in a web comic) for my web comic, but have kept it within my friends for now. I may make a site for it once I’ve got a few more, but it depends on what others think.